使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

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摘要

  老子云:有道无术,术尚可求,有术无道,止于术。   咱开篇引用老子的话术,也没其它意思,只是最近学习中忽有感悟,索性就写了上来。

  老子云:有道无术,术尚可求,有术无道,止于术。

  咱开篇引用老子的话术,也没其它意思,只是最近学习中忽有感悟,索性就写了上来。

这句话用现代辩证思维理解,这里的”道“ 大抵是指方法论,解决大部分问题的一般发展规律,例如学习的方法,解决问题的方法,获取知识的方法。而这里的”术“就可以理解为解决具体问题的技术,例如,一门手艺,一项专业,一个技能等。老子的意思是要掌握一般事物的发展规律...

学习技术,也是一样,比如咱最近专注的3D技术,往行而上了说,道在于实践中求知的方法论,术在于熟练并应用技术的能力。而往行而下了讲,道在于3D具体执行的原理(了解掌握webgl),术则在于封装好的库的应用(了解掌握three.js)

不过现在静下心,看文字的很少了,上面说教了这么一堆废话,我也全当一说,你如读了,也权当一乐。要是有那么一点赞同,姑且也就这么滴吧。

序:

  最近也很长时间没有记一些博文了,翻了一下之前的项目,重新以现在的角度审度之前的代码,看看有没有啥可以提炼,可以改进的点。温故而知新吗。

  看自己之前写的代码,有些地方能发现一些惊喜,但大部分都是惊吓,都是写了啥啊,咋当时就这么写了,大多时候都是满脸的鄙夷。

  这个项目还是好久前的项目,具体时候,不太记得了,是给杭州的一个泵业小镇做的智慧楼宇。当时说是智慧楼宇,但是监控的设备,并没有那么多。估计也是一个试点项目吧。

  智慧楼宇的项目做过好多个,可以看看我之前的一些案例课程:
    物联网3D,物业基础设施3D运维,使用webgl(three.js)与物联网设备结合案例。搭建智慧楼宇,智慧园区,3D园区、3D物业设施,3D楼宇管理系统——第八课

    使用webgl(three.js)搭建3D智慧园区、3D大屏,3D楼宇,智慧灯杆三维展示,3D灯杆,web版3D,bim管理系统——第六课

  闲话少序,咱么切入正题。

一、整体效果

  首先我们先看一下整体的建模项目效果,如下:

使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

 二、功能展示

  功能还是比较简单的,无非是一些多角度展示与简单几种设备检测

2.1、视角切换

使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

 视角切换比较再技术上实现比较简单,主要是改变主摄像机camera的属性

在场景中调整几个固定的角度,然后提取摄像机的属性值,再跟视角按钮做关联,这样就可以简单实现外场的视角切换了。

2.2、楼层切换

楼层切换稍微复杂一些,这里主要使用了按需加载,建模时也要考虑到具体场景的应用

 使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

 楼层切换,首先考虑的是楼层再何时加载,如果一开始全部预加载好,这无疑是对性能与速度的浪费,其次是加载后是否需要销毁。

 使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

 例如上图,场景复原后,内部楼层是否再可视范围内,对于webgl来说,在场景内的模型,都是需要进行计算绘制的,不管是否被遮挡。

 使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

 再如上图,再次调用打开楼层时,如何处理动画,如何节约资源。这些都是主要的技术点。我们后面节点着重讲解方法。这里着重介绍功能

 2.3、设备监控

智慧楼宇,数字孪生,主要核心在于采集端数据跟展示端数据的关联控制。

 使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

如上图 设备与楼层关联,定位某种类型设备时,自动展开楼层。

 使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

三、技术讲解

 3.1、建模

  建模除了固有的特效模型需要处理外,其它的就需要根据业务逻辑对模型进行分解,归类,本着不浪费新能,极致加载的原则。例如这个项目,我们模型分解如下:

  3.1.1外立面模型框架

使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

 

 

初见的场景,只做外立面模型,不做内部模型

使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

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3.1.2、独立楼层模型

使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

 

 

 楼层模型按需加载,即用到时再加载,看不到时直接不加载或者隐藏,模型代码如下:

使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

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3.1.3、具体楼层房间模型

这部分模型主要是对楼层模型进行分隔,楼层外围可以复制,内部不同,这样我们既可以通过分开建模的方式,实现控制

使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

 

 

 模型代码如下:

使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

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"opacity": 1 }, "skin_fore": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" }, "skin_behind": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" }, "skin_left": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" }, "skin_right": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" } } }, "showSortNub": 19, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "thick": null, "scale": { "x": 1, "y": 1, "z": 1 }, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteNa 1 }, " mgurl": "../img/3dImg/inside_lightmap.jpg" } } }, "showSortNub": 19, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "thick": null, "scale": { "x": 1, "y": 1, "z": 1 }, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "br_f1_w_36", "objType": "cube2", "length": 700, "width": 15, "height": 300, "x": 5979.223, "y": 136.966, "z": -2274.46, "style": { "skinColor": 16777215, "skin": { "skin_up": { "skinColor": 50175, "side": 1, "opacity": 1 }, "skin_down": { "skinColor": 50175, "side": 1, "opacity": 1 }, "skin_fore": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" }, "skin_behind": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" }, "skin_left": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" }, "skin_right": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" } } }, "showSortNub": 19, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "thick": null, "scale": { "x": 1, "y": 1, "z": 1 }, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "br_f1_w_37", "objType": "cube2", "length": 15, "width": 400, "height": 300, "x": 6328.26, "y": 136.966, "z": -2469.455, "style": { "skinColor": 16777215, "skin": { "skin_up": { "skinColor": 50175, "side": 1, "opacity": 1 }, "skin_down": { "skinColor": 50175, "side": 1, "opacity": 1 }, "skin_fore": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" }, "skin_behind": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.jpg" }, "skin_left": { "skinColor": 50175, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/inside_lightmap.j egree": 0 }], "thick": null, "scale": { "x": 1, "y": 1, "z": 1 }, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "name": "dev_f1_wsd_2OBJCREN1", "objType": "cylinder", "radiusTop": 16, "radiusBottom": 20, "height": 100, "segmentsX": 24, "segmentsY": 0, "openEnded": false, "position": { "x": -61.251, "y": 120.45, "z": 5.971 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 16776960, "skin": { "skin_up": { "skinColor": 16777215, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/wsd/wsd_3.jpg" }, "skin_down": { "skinColor": 16777215, "side": 1, "opacity": 1 }, "skin_side": { "skinColor": 16777215, "opacity": 1, "imgurl": "../img/3dImg/wsd/wsd_4.jpg", "repeatx": true, "width": 3, "repeaty": true, "height": 1 } } }, "showSortNub": 7, "show": true, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "dev_f1_wsd_2OBJCREN2", "objType": "cube2", "length": 210, "width": 20, "height": 160, "x": 0, "y": 0, "z": -61.333, "style": { "skinColor": 16777215, "skin": { "skin_up": { "skinColor": 16777215, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/wsd/wsd_3.jpg" }, "skin_down": { "skinColor": 16777215, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/wsd/wsd_3.jpg" }, "skin_fore": { "skinColor": 16777215, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/wsd/wsd_1.jpg" }, "skin_behind": { "skinColor": 16777215, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/wsd/wsd_1.jpg" }, "skin_left": { "skinColor": 16777215, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/wsd/wsd_1.jpg" }, "skin_right": { "skinColor": 16777215, "side": 1, "opacity": 1, "imgurl": "../img/3dImg/wsd/wsd_1.jpg" } } }, "showSortNub": 6, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "thick": null, "scale": { "x": 1, "y": 1, "z": 1 }, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 43, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }]

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3.2、逻辑代码

 

 

 上面讲过模型建模时的注意事项,下面就是对分解好的模型进行应用。

  3.2.1、视角切换

  主要调用切换视角得方法WT3DObj.commonFunc.changeCameraPosition

   $(".floorNub").click(function () {//2D页面按钮事件绑定         $(".floorNub").attr("class", "floorNub")         $(this).attr("class", "floorNub action");         var id= $(this).attr("id");         if(indexpage.btn_action){             layer.msg("动画执行中...");             return;         }         indexpage.btn_action = true;         switch (id) {             case "Btn_1"://视角一                 {                     WT3DObj.commonFunc.changeCameraPosition( {x: 9487.603167348385, y: 8719.775524425808, z: 10591.130126266144},{x: 4356.640551613654, y: 4840.572823023986, z: 3600.0637528600773}, 1000,                          function () {                              indexpage.btn_action = false;                          });                 }                 break;}}

});

 

  3.2.2、楼层分解

    //出发切换楼层方法

    case "Btn_5"://楼层一                 {                      modelBussiness.backToAllBuild(function () {                         modelBussiness.showFloor(1);                         setTimeout(function () {                             indexpage.btn_action = false;                         }, 1000);                     });                 }                 break;

  调用showFloor方法,方法具体如下

ModelBussiness.prototype.showFloor = function (floornub) {      modelBussiness.currentState = "rooms";     WT3DObj.IsStepFirstBackSide = true;     //显示楼层     modelBussiness.clickFloorAnimation(floornub);     layer.closeAll(); }

这里主要调用clickFloorAnimation方法,并且记录当前状态

ModelBussiness.prototype.clickFloorAnimation = function (_floorNub) {     modelBussiness.loadFloorRooms(_floorNub);//加载楼层      modelBussiness.showFloorAnimation(_floorNub);//显示楼层     var floors = modelBussiness.InfloorBuildCache;        var position = { y: 1}     new showSlowly(position).to({         y: 500,     }, 500).onUpdate(function () {         var _this = this;         $.each(floors, function (_i, _o) {             var _fnub = parseInt(_o.name.replace("build_f", ""));             if (_fnub > _floorNub) {             _o.position.y = _o.oldPositiony + (_fnub - _floorNub) * _this.y;             }         })     }).onComplete(function () {         var oobjs = [];         $.each(floors, function (_i, _o) {             var _fnub = parseInt(_o.name.replace("build_f", ""));             if (_fnub > _floorNub) {                 oobjs.push(_o);             }         });         WT3DObj.commonFunc.changeObjsOpacity(oobjs, 1, 0.01, 1000, function () {             $.each(oobjs, function (_i, _o) {                 _o.visible = false;                 _o.position.y = 100000;             });         });         if(_floorNub<=3){             WT3DObj.commonFunc.changeCameraPosition({ x: 3873, y: 8547 + (_floorNub - 1) * 400, z: 5275 },                   { x: 3639, y: 3780 + (_floorNub - 1) * 400, z: 2556 }, 1000, function () { });         } else {             WT3DObj.commonFunc.changeCameraPosition({ x: 756.8552720903069, y: 4080 + (_floorNub - 1) * 400, z: 3005.0971402300224 }, { x: 778.609209478186, y: (_floorNub - 1) * 400, z: 1208.2712831508117 }, 1000,              function () {              });         }         var position = { y: 500 }         new showShowly(position).to({             y: 2000,         }, 1000).onUpdate(function () {             var _this = this;             $.each(floors, function (_i, _o) {                 var _fnub = parseInt(_o.name.replace("build_f", ""));                 if (_fnub > _floorNub) {                 _o.position.y = _o.oldPositiony + (_fnub - _floorNub) * _this.y;                 _o.step2Positiony = _o.oldPositiony + (_fnub - _floorNub) * _this.y;                 }             });         }).onComplete(function () {                       }).start();     }).start(); }

按需加载得方法,对不同楼层 按需加载对应得模型

ModelBussiness.prototype.loadFloorRooms = function (nub, floor) {     var floorname = "build_f" + nub;     if (nub == 2) {         floorname += "_1";     }     var floor = WT3DObj.commonFunc.findObject(floorname);     if (modelBussiness.RoomModels["f" + nub]){         $.each(modelBussiness.RoomModels["f" + nub], function (_index, _obj) {             _obj.visible = true;             _obj.position.y = _obj.oldPositiony;         });         return;     }     if (nub >= 5) {         var models = getF5Rooms();         $.each(models, function (_index, _obj) {             _obj.name = _obj.name.replace("br_f4_", "br_f" + nub+"_");             if (_obj.name.indexOf("text") >= 0) {                 _obj.position.y = floor.position.y + 550;             } else {                 if (_obj.position) {                     _obj.position.y = floor.position.y+500;                 } else {                     _obj.y = floor.position.y+150;                 }             }         });         WT3DObj.commonFunc.loadModelsByJsons(models, { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }, true, function () {             modelBussiness.RoomModels["f" + nub] = [];             $.each(WT3DObj.scene.children, function (_index, _obj) {                 if (_obj.name.indexOf("br_f" + nub + "_w_") == 0 || _obj.name.indexOf("br_f" + nub + "_r_") == 0) {                     _obj.oldPositiony = _obj.position.y;                     modelBussiness.RoomModels["f" + nub].push(_obj);                 };             });         });     } else {         var models = window["getF"+nub+"Rooms"]();         WT3DObj.commonFunc.loadModelsByJsons(models, { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }, true, function () {             modelBussiness.RoomModels["f" + nub] = [];             $.each(WT3DObj.scene.children, function (_index, _obj) {                 if (_obj.name.indexOf("br_f" + nub + "_w_") == 0 || _obj.name.indexOf("br_f" + nub + "_r_") == 0) {                     _obj.oldPositiony = _obj.position.y;                     modelBussiness.RoomModels["f" + nub].push(_obj);                 }             });         });     } }

楼层展开,虚化等动画统一展示方法:

ModelBussiness.prototype.showFloorAnimation = function (floornub) {     modelBussiness.hidemodelsCache = null;     modelBussiness.scaleModels = null;     var hidemodeNames = ["bout_f13_2", "bout_f13_1", "bout_f13_1", "bout_f13_0", "bout_flow2_1", "bout_flow2_2", "bout_flow2_3"];     for (var i = 1; i <= 12; i++) {          hidemodeNames.push("build_out"+i);     }         var hidemodeModels = WT3DObj.commonFunc.findObjectsByNames(hidemodeNames);         $.each(hidemodeModels, function (_index, _obj) {             _obj.oldPositiony = _obj.position.y;             _obj.visible = false;             _obj.position.y = 200000;         });         var scaleModelNames = ["bout_39", "bout0_11", "bout_42", "bout_38", "bout_45", "bout_40", "bout_44", "bout_41", "bout_43"];         var scaleModels = WT3DObj.commonFunc.findObjectsByNames(scaleModelNames);         WT3DObj.commonFunc.changeObjsOpacity(scaleModels, 1, 0.01, 1000, function () {             $.each(scaleModels, function (_index, _obj) {                 _obj.oldScaleX = _obj.scale.x;                 _obj.oldScaleY = _obj.scale.y;                 _obj.oldScaleZ = _obj.scale.z;                 if (["bout_39", "bout_38", "bout_40", "bout_41"].indexOf(_obj.name) >= 0) {                     _obj.scale.y = floornub / 14                 }                 if (["bout_42", "bout_45", "bout_44", "bout_43", "bout0_11"].indexOf(_obj.name) >= 0) {                     _obj.scale.z = floornub / 14                 }                 if ("bout0_11" == _obj.name) {                     _obj.scale.z = (floornub - 3) / 11                 }             });             WT3DObj.commonFunc.changeObjsOpacity(scaleModels, 0.01, 1, 10, function () {             });         });         modelBussiness.hidemodelsCache = hidemodeModels;         modelBussiness.scaleModels = scaleModels;          }

 

   3.2.3、设备定位

  定位具体设备,将楼层展开与主摄像机位置调整并用起来调用

      modelBussiness.backToAllBuild(function () {                         modelBussiness.showFloor(4);//展开楼层4                         setTimeout(function () {
                  //调整摄像机位置 WT3DObj.commonFunc.changeCameraPosition({x:
853.7726152337735, y: 3002.9928530489865, z: 2579.4120334043137},{x: 1732.9469861751966, y: 1855.692424929085, z: 1402.3507946674324}, 1000, function () { indexpage.btn_action = false; }); }, 1000); });

 

3.3、数据对接、展示

  数据对接,主要是讲模型与设备数据id进行绑定,并且根据api进行调用

function W3DShowApi() { }   //显示设备自定义框 W3DShowApi.prototype.showDevWin = function (modelname) {     console.log("显示楼层数字的自定义框");     //这里的showHtml可以自定义         var showHtml = "<div style='font-size:32px;color:white;text-align:center;line-height:90px;'>自定义内容:" + modelname + "</div > ";     //这里的显示框大小可以自定义     var area = ['auto', "100px"];//宽 高     return {         html: showHtml,         area: area     } } W3DShowApi.prototype.dbclickDevWin = function (modelname) {     console.log("显示楼层数字的自定义框");     //这里的showHtml可以自定义     layer.msg("显示双击设备自定义框:" + modelname); }  var w3DShowApi = new W3DShowApi();

我们这里弹窗使用了layerui的插件

ModelBussiness.prototype.showRoomMsg = function (_obj) {     var showWindow = false;     var showHtml = "<div></div>";     var area = ["350px", "200px"];     if (w3DShowApi) {         var wparam = w3DShowApi.showDevWin(_obj.name);         if (wparam) {             showHtml = wparam.html;             area = wparam.area;             showWindow = true;         }     }     if (!showWindow) {         return;     }     modelBussiness.hasshowRoomMessage = false;     modelBussiness.currentShowRoomText = _obj;     //获取位置     var position = {         x: _obj.position.x,         y: _obj.position.y,         z: _obj.position.z,     };     //position.y += 150;     var screenPostion = WT3DObj.transToScreenCoord(position);     $("#MarkMessageHelper").remove();     $("body").append("<div id='MarkMessageHelper' style='position:absolute;left:" + (screenPostion.x) + "px;top:" + screenPostion.y + "px;height:2px;width:2px;z-index:1000;'></div>");     layer.closeAll();         modelBussiness.currentShowRoomTipIndex = layer.tips(showHtml, '#MarkMessageHelper', {         closeBtn: 1,         shade: false,         shadeClose: true,         skin:"customskin",         area: area,         time: 0,//是否定时关闭,0表示不关闭         cancel: function (index, layero) {             modelBussiness.hasshowRoomMessage = false;             layer.close(index);             if (closeFunc) {                 closeFunc();             }         },         success: function () {             setTimeout(function () {             modelBussiness.hasshowRoomMessage = true;             }, 150);         },         tips: [1, "rgba(0,0,0,0.1)"] //还可配置颜色     }); }

由于篇幅原因,这一课先介绍到这里 

后面我将继续讲解用webgl 建立 3D隧道、3D桥梁、webgl实现三维隧道桥梁、three.js实现三维隧道桥梁、桥梁隧道三维应用炫酷效果等等

技术交流 1203193731@qq.com

交流微信:

    使用three.js(webgl)搭建智慧楼宇、设备检测、数字孪生——第十三课

如果你有什么要交流的心得 可邮件我或者微我

 

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