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计数器、WMI
获取设备的内存信息,如系统可用运行内存:
1 public static async Task<double> GetMemoryAvailableAsync(FileSizeUnit fileSizeUnit = FileSizeUnit.GB) 2 { 3 return await Task.Run(() => 4 { 5 using var managementClass = new ManagementClass("Win32_PerfFormattedData_PerfOS_Memory"); 6 using var instances = managementClass.GetInstances(); 7 double available = 0; 8 foreach (var mo in instances) 9 { 10 //AvailableMBytes单位是MB 11 var size = long.Parse(mo.Properties["AvailableMBytes"].Value.ToString()) * 1024 * 1024; 12 available += size.ConvertTo(fileSizeUnit); 13 } 14 15 return available; 16 }); 17 }
以上是ManagementClass方式实现,还有ManagementObjectSearcher,都是WMI检索查询。
WMI查询比较慢,上面一段耗时在200ms+。
还有一种用的较多的,PerformanceCounter性能计数器,以CPU获取为例:
1 public static async Task<double> GetUsageByCounterAsync() 2 { 3 //CPU计数器 4 using var pcCpuUsage = new PerformanceCounter("Processor", "% Processor Time", "_Total") { MachineName = "." }; 5 // NextValue首次会返回0,所以需要加个延时下次再获取值 6 pcCpuUsage.NextValue(); 7 await Task.Delay(TimeSpan.FromMilliseconds(500)); 8 var cpuUsed = pcCpuUsage.NextValue(); 9 return cpuUsed; 10 }
性能计数器,也有一定的耗时40ms以上。另外因为它实现方式,初始化后无法第一次获取到真正数值,需要间隔一段时间再去拿。所以此方案实际耗时挺高
WMI、性能计数器,昨天遇到了使用异常:
看源码,计数器是注册表PerformanceData位置损坏了,而Management是IWbemServices获取状态码ErrorCode异常。
PerformanceCounter是WMI,而WMI是基于WBEM协议实现的,所以我理解成上面的异常其实是一类问题。
官网有对此类异常有一些描述:重新生成性能计数器库值 - Windows Server | Microsoft Learn
所以基于PerformanceCounter、ManagementClass以及ManagementObjectSearcher的实现,有一定风险。
kernel32
kernel32下有个函数可以获取内存状态
1 [DllImport("kernel32.dll")] 2 [return: MarshalAs(UnmanagedType.Bool)] 3 static extern bool GlobalMemoryStatusEx(ref MEMORYINFO mi);
以下是获取可用运行内存的实现:
//Define the information structure of memory [StructLayout(LayoutKind.Sequential)] struct MEMORYINFO { public uint dwLength; //Current structure size public uint dwMemoryLoad; //Current memory utilization public ulong ullTotalPhys; //Total physical memory size public ulong ullAvailPhys; //Available physical memory size public ulong ullTotalPageFile; //Total Exchange File Size public ulong ullAvailPageFile; //Total Exchange File Size public ulong ullTotalVirtual; //Total virtual memory size public ulong ullAvailVirtual; //Available virtual memory size public ulong ullAvailExtendedVirtual; //Keep this value always zero } /// <summary> /// Get the current memory usage /// </summary> /// <returns></returns> private static MEMORYINFO GetMemoryStatus() { MEMORYINFO memoryInfo = new MEMORYINFO(); memoryInfo.dwLength = (uint)System.Runtime.InteropServices.Marshal.SizeOf(memoryInfo); GlobalMemoryStatusEx(ref memoryInfo); return memoryInfo; } /// <summary> /// 获取系统可用运行内存 /// </summary> /// <param name="fileSizeUnit">默认单位GB</param> /// <returns></returns> public static double GetMemoryAvailable(FileSizeUnit fileSizeUnit = FileSizeUnit.GB) { var memoryStatus = GetMemoryStatus(); var memoryAvailable = ((long)memoryStatus.ullAvailPhys).ConvertTo(fileSizeUnit); return memoryAvailable; }
上述方式,获取速度超快,几乎不耗时。
通过Kernel32方式,获取CPU信息(CPU比例计算逻辑,代码略多点):
1 /// <summary> 2 /// 获取CPU占用率/使用率(单位:%) 3 /// </summary> 4 /// <returns></returns> 5 public static async Task<double> GetUsageByKernelAsync() 6 { 7 long idleTime1 = 0; 8 long kernelTime1 = 0; 9 long userTime1 = 0; 10 if (GetSystemTimes(out var lpIdleTime, out var lpKernelTime, out var lpUserTime)) 11 { 12 idleTime1 = lpIdleTime; 13 kernelTime1 = lpKernelTime; 14 userTime1 = lpUserTime; 15 } 16 //添加俩次获取CPU信息的间隔 17 await Task.Delay(TimeSpan.FromSeconds(0.5)); 18 long idleTime2 = 0; 19 long kernelTime2 = 0; 20 long userTime2 = 0; 21 if (GetSystemTimes(out var lpIdleTime2, out var lpKernelTime2, out var lpUserTime2)) 22 { 23 idleTime2 = lpIdleTime2; 24 kernelTime2 = lpKernelTime2; 25 userTime2 = lpUserTime2; 26 } 27 //分别获取到用户时间、内核时间、空闲时间 28 var userTime = userTime2 - userTime1; 29 var kernelTime = kernelTime2 - kernelTime1; 30 var idleTime = idleTime2 - idleTime1; 31 //计算Cpu占用率。计算公式:用户时间+内核时间-空闲时间/用户时间+内核时间 32 var systemTotal = kernelTime + userTime; 33 var cpu = (systemTotal - idleTime) * 10000 / systemTotal; 34 return cpu / 100.0; 35 } 36 37 /// <summary> 38 /// 获取系统CPU时间数据 39 /// </summary> 40 /// <param name="lpIdleTime">空闲时间</param> 41 /// <param name="lpKernelTime">内核时间</param> 42 /// <param name="lpUserTime">用户时间</param> 43 /// <returns></returns> 44 [DllImport("kernel32.dll", SetLastError = true)] 45 static extern bool GetSystemTimes(out long lpIdleTime, out long lpKernelTime, out long lpUserTime);
另外,也有一种途径可以获取到内存信息,引用程序集Microsoft.VisualBasic,Microsoft.VisualBasic.Devices下有个ComputerInfo类
var physicalMemory = new Microsoft.VisualBasic.Devices.ComputerInfo().AvailablePhysicalMemory;
可以拿到可用内存、总内存,不过CPU信息是没有的。
ComputerInfo的内部源码,我标注了下:
所以ComputerInfo,也是基于GlobalMemoryStatusEx函数做了封装,大家可以直接用。
参考列表: