- A+
所属分类:Web前端
夏天到了,用Three.js
实现一个可以摇头和调节档位的电风扇。主要使用到Blender
处理3D模型,用Vite
+Typescript
搭建项目框架。效果演示:
一、处理模型
1、从爱(bai)给(gei)网下载一个风扇的3D模型,在Blender中打开,给模型贴上图。
2、拆解模型。将风扇模型拆解成按钮、底座、扇叶、头部四个部分,其中按钮共五个,包括四个档位和一个摇头的开关。
3、导出模型。导出GLTF
格式模型。
二、场景搭建
1、初始化场景
this.scene = new THREE.Scene(); /** 摄像机 */ this.camera = new THREE.PerspectiveCamera(75, this.sizes.width / this.sizes.height, 0.1, 100); this.camera.position.set(0, 0.8, 1.8); /** 灯光 */ this.lightPoint = new THREE.HemisphereLight(0xffffff, 0xffffff, 1 ); this.lightPoint.position.set(0, 500, 0); this.scene.add(this.lightPoint); /** 控制器 */ this.controls = new OrbitControls(this.camera, this.renderer.domElement); this.controls.enableKeys = false; // 禁用按键 this.controls.enableZoom = false; // 禁用缩放 this.controls.enablePan = false; // 禁用拖拽 this.controls.maxPolarAngle = 1.3; // 最大垂直旋转角度 this.controls.minPolarAngle = 1.3; // 最小垂直旋转角度 this.controls.target = new THREE.Vector3(0, 0.8, 0);
2、加载模型
import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'; var gltf: GLTF = await new Promise((resolve, _) => new GLTFLoader().load('./fan.glb', gltf => resolve(gltf))); this.scene.add(gltf.scene);
3、绑定风扇按钮
this.fan = new Fan(gltf); /** 档位调节按钮 */ let btns: Array<[string, Level]> = [ ['Btn_1', Level.one], ['Btn_2', Level.two], ['Btn_3', Level.three], ['Btn_4', Level.zero], ]; btns.forEach(([name, level]) => { let btn = gltf.scene.getObjectByName(name); if (btn) this.fan.btns.push(new LevelBtn(btn, level)); }); /** 摇头按钮 */ let btn = gltf.scene.getObjectByName("Shake"); if (btn) this.fan.btns.push(new ShakeBtn(btn));
三、功能实现
1、扇叶旋转
function update() { let leaf = this.obj.scene.getObjectByName("Leaf"); let rotationY = leaf!.rotation.y + Math.PI/10 * this.speed; while(rotationY > Math.PI * 2) rotationY = rotationY - Math.PI * 2; leaf!.rotation.y = rotationY; requestAnimationFrame(() => update()); }
2、档位调节
import { gsap } from 'gsap'; function turnLevel(btn: LevelBtn) { if(btn.state == BtnState.down) return; this.btns.filter(item => item instanceof LevelBtn).forEach(item => item.up()); btn.down(); if(btn.level !== Level.zero) this.state = State.on; this.level = btn.level; gsap.to(this, 3, { speed: this.level }); }
3、左右摇头
let head = this.obj.scene.getObjectByName("Head"); let shake = this.obj.scene.getObjectByName("Shake"); let leaf = this.obj.scene.getObjectByName("Leaf"); let rotationZ = head!.rotation.z + Math.PI / 1000 * this.shakeDir; if(Math.abs(rotationZ) > Math.abs(this.shakeRange)) { let shakeDir = this.shakeDir; setTimeout(() => { if(shakeDir == ShakeDir.left) this.shakeDir = ShakeDir.right; else if(shakeDir == ShakeDir.right) this.shakeDir = ShakeDir.left; }, 1000) this.shakeDir = ShakeDir.wait; rotationZ = Math.abs(this.shakeRange) * Math.abs(rotationZ) / rotationZ; } head!.rotation.z = rotationZ; leaf!.rotation.y = rotationZ; shake!.rotation.z = rotationZ;
四、最后
项目代码和演示地址:https://codesandbox.io/p/sandbox/threejs-mini-fans-dx6nm6