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问题:
当直接使用文件路径加载8位灰度PNG图片为Bitmap时,Bitmap的格式将会是Format32bppArgb,而不是Format8bppIndexed,这对一些判断会有影响,所以需要手动解析PNG的数据来构造Bitmap
步骤
1. 判断文件格式
若对PNG文件格式不是很了解,阅读本文前可以参考PNG的文件格式 PNG文件格式详解
简而言之,PNG文件头有8个固定字节来标识它,他们是
private static byte[] PNG_IDENTIFIER = { 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A };
2. 判断是否为8位灰度图
识别为PNG文件后,需要判断该PNG文件是否为8位的灰度图
在PNG的文件头标识后是PNG文件的第一个数据块IHDR
,它的数据域由13个字节组成
域的名称 | 数据字节数 | 说明 |
---|---|---|
Width | 4 bytes | 图像宽度,以像素为单位 |
Height | 4 bytes | 图像高度,以像素为单位 |
Bit depth | 1 byte | 图像深度:索引彩色图像:1,2,4或8 ;灰度图像:1,2,4,8或16 ;真彩色图像:8或16 |
ColorType | 1 byte | 颜色类型:0:灰度图像, 1,2,4,8或16;2:真彩色图像,8或16;3:索引彩色图像,1,2,4或84:带α通道数据的灰度图像,8或16;6:带α通道数据的真彩色图像,8或16 |
Compression method | 1 byte | 压缩方法(LZ77派生算法) |
Filter method | 1 byte | 滤波器方法 |
Interlace method | 1 byte | 隔行扫描方法:0:非隔行扫描;1: Adam7(由Adam M. Costello开发的7遍隔行扫描方法) |
这里我们看颜色深度以及颜色类型就行
var ihdrData = data[(PNG_IDENTIFIER.Length + 8)..(PNG_IDENTIFIER.Length + 8 + 13)]; var bitDepth = Convert.ToInt32(ihdrData[8]); var colorType = Convert.ToInt32(ihdrData[9]);
这里的data
是表示PNG文件的byte数组,+8是因为PNG文件的每个数据块的数据域前都有4个字节的数据域长度和4个字节的数据块类型(名称)
3. 获取全部图像数据块
PNG文件的图像数据由一个或多个图像数据块IDAT
构成,并且他们是顺序排列的
这里通过while
循环找到所有的IDAT
块
var compressedSubDats = new List<byte[]>(); var firstDatOffset = FindChunk(data, "IDAT"); var firstDatLength = GetChunkDataLength(data, firstDatOffset); var firstDat = new byte[firstDatLength]; Array.Copy(data, firstDatOffset + 8, firstDat, 0, firstDatLength); compressedSubDats.Add(firstDat); var dataSpan = data.AsSpan().Slice(firstDatOffset + 12 + firstDatLength); while (Encoding.ASCII.GetString(dataSpan[4..8]) == "IDAT") { var datLength = dataSpan.ReadBinaryInt(0, 4); var dat = new byte[datLength]; dataSpan.Slice(8, datLength).CopyTo(dat); compressedSubDats.Add(dat); dataSpan = dataSpan.Slice(12 + datLength); } var compressedDatLength = compressedSubDats.Sum(a => a.Length); var compressedDat = new byte[compressedDatLength].AsSpan(); var index = 0; for (int i = 0; i < compressedSubDats.Count; i++) { var subDat = compressedSubDats[i]; subDat.CopyTo(compressedDat.Slice(index, subDat.Length)); index += subDat.Length; }
4. 解压DAT数据
上一步获得的DAT数据是由Deflate
算法压缩后的,我们需要将它解压缩,这里使用.NET自带的DeflateStream
进行解压缩
IDAT的数据流以zlib格式存储,结构为
名称 | 长度 |
---|---|
zlib compression method/flags code | 1 byte |
Additional flags/check bits | 1 byte |
Compressed data blocks | n bytes |
Check value | 4 bytes |
解压缩时去掉前2个字节
var deCompressedDat = MicrosoftDecompress(compressedDat.ToArray()[2..]).AsSpan();
public static byte[] MicrosoftDecompress(byte[] data) { MemoryStream compressed = new MemoryStream(data); MemoryStream decompressed = new MemoryStream(); DeflateStream deflateStream = new DeflateStream(compressed, CompressionMode.Decompress); deflateStream.CopyTo(decompressed); byte[] result = decompressed.ToArray(); return result; }
5. 重建原始数据
PNG的IDAT
数据流在压缩前会通过过滤算法将原始数据进行过滤来提高压缩率,这里需要将过滤后的数据进行重建
有关过滤和重建可以参考W3组织的文档
这里定义了一个类来辅助重建
public class PngFilterByte { public PngFilterByte(int filterType, int row, int col) { FilterType = filterType; Row = row; Column = col; } public int Row { get; set; } public int Column { get; set; } public int FilterType { get; set; } public PngFilterByte C { get; set; } public PngFilterByte B { get; set; } public PngFilterByte A { get; set; } public int X { get; set; } private bool _isTop; public bool IsTop { get => _isTop; init { _isTop = value; if (!_isTop) return; B = Zero; } } private bool _isLeft; public bool IsLeft { get => _isLeft; init { _isLeft = value; if (!_isLeft) return; A = Zero; } } public int _filt; public int Filt { get => IsFiltered ? _filt : DoFilter(); init { _filt = value; } } public bool IsFiltered { get; set; } = false; public int DoFilter() { _filt = FilterType switch { 0 => X, 1 => X - A.X, 2 => X - B.X, 3 => X - (int)Math.Floor((A.X + B.X) / 2.0M), 4 => X - Paeth(A.X, B.X, C.X), _ => X }; if (_filt > 255) _filt %= 256; IsFiltered = true; return _filt; } private int _recon; public int Recon { get => IsReconstructed ? _recon : DoReconstruction(); init { _filt = value; } } public bool IsReconstructed { get; set; } = false; public int DoReconstruction() { _recon = FilterType switch { 0 => Filt, 1 => Filt + A.Recon, 2 => Filt + B.Recon, 3 => Filt + (int)Math.Floor((A.Recon + B.Recon) / 2.0M), 4 => Filt + Paeth(A.Recon, B.Recon, C.Recon), _ => Filt }; if (_recon > 255) _recon %= 256; X = _recon; IsReconstructed = true; return _recon; } private int Paeth(int a, int b, int c) { var p = a + b - c; var pa = Math.Abs(p - a); var pb = Math.Abs(p - b); var pc = Math.Abs(p - c); if (pa <= pb && pa <= pc) { return a; } else if (pb <= pc) { return b; } else { return c; } } public static PngFilterByte Zero = new PngFilterByte(0, -1, -1) { IsFiltered = true, IsReconstructed = true, X = 0, Filt = 0, Recon = 0 }; }
下面获取重建的数据
首先从IHDR
获取宽高
var width = ihdrData.ReadBinaryInt(0, 4); var height = ihdrData.ReadBinaryInt(4, 4);
按行处理
var filtRowDic = new Dictionary<int, byte[]>(); for (int i = 0; i < height; i++) { var rowData = deCompressedDat.Slice(i * (width + 1), (width + 1)); filtRowDic.Add(i, rowData.ToArray()); } var rowColDic = new Dictionary<(int, int), PngFilterByte>(); for (int i = 0; i < height; i++) { var row = filtRowDic[i]; var filterType = row[0]; for (int j = 1; j <= width; j++) { var bt = new PngFilterByte(filterType, i, j - 1) { Filt = Convert.ToInt32(row[j]), IsFiltered = true, IsTop = i == 0, IsLeft = j == 1 }; if (bt.IsTop && bt.IsLeft) { bt.C=PngFilterByte.Zero; } if (!bt.IsTop) { bt.B = rowColDic[(bt.Row - 1, bt.Column)]; } if (!bt.IsLeft) { bt.A = rowColDic[(bt.Row, bt.Column - 1)]; } rowColDic.Add((bt.Row, bt.Column), bt); } } var realImageData = new byte[rowColDic.Count]; foreach (var bt in rowColDic.Values) { realImageData[bt.Row * width + bt.Column] = Convert.ToByte(bt.Recon); }
6. 最后构建灰度Bitmap并赋予数据
using var bitmap = new Bitmap(width, height, PixelFormat.Format8bppIndexed); ColorPalette cp = bitmap.Palette; for (int i = 0; i < 256; i++) { cp.Entries[i] = Color.FromArgb(i, i, i); } bitmap.Palette = cp; var bmpData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format8bppIndexed); Marshal.Copy(realImageData, 0, bmpData.Scan0, realImageData.Length); bitmap.UnlockBits(bmpData); return bitmap;
完整代码
参考:
1. PNG文件格式详解
2. Png的数据解析
3. How to read 8-bit PNG image as 8-bit PNG image only?
4. Portable Network Graphics (PNG) Specification (Second Edition)