Unity运用socket传输信息(同步)

  • Unity运用socket传输信息(同步)已关闭评论
  • 108 次浏览
  • A+
所属分类:.NET技术
摘要

客户端:在UGUI中创建两个Button,一个是连接服务器,一个是发送消息的按钮,分别绑定Connection和SendMessage两个函数

客户端:

在UGUI中创建两个Button,一个是连接服务器,一个是发送消息的按钮,分别绑定Connection和SendMessage两个函数

并且创建一个InputField和一个Text文本,Text文本用于显示服务器回传的消息,InputField用于输入要发送的消息

以下是代码:

Unity运用socket传输信息(同步)Unity运用socket传输信息(同步)

 1 using System.Collections;  2 using System.Collections.Generic;  3 using System.Net.Sockets;  4 using UnityEngine;  5 using UnityEngine.UI;  6   7 public class Client : MonoBehaviour  8 {  9     Socket client; 10     public InputField inputField; 11     public Text text; 12  13     public void Connection() 14     { 15         client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 16         client.Connect("127.0.0.1",10086); 17     } 18  19     public void SendMessage() 20     { 21         //发送数据报文 22         string messageToServer = inputField.text; 23         byte[] sendMessage = System.Text.Encoding.UTF8.GetBytes(messageToServer); 24         client.Send(sendMessage); 25         //接收数据报文 26         byte[] messageToClient = new byte[1024]; 27         int count = client.Receive(messageToClient); 28         string messageFromServer = System.Text.Encoding.UTF8.GetString(messageToClient,0,count); 29         text.text = messageFromServer; 30         client.Close(); 31     } 32 }

客户端代码

服务端:

服务端采用VS提供的WFP窗口做服务端,可以添加一些控件来美化GUI界面

以下是我做的一个简单的GUI界面

Unity运用socket传输信息(同步)

 

Unity运用socket传输信息(同步)Unity运用socket传输信息(同步)

 1 using System;  2 using System.Collections.Generic;  3 using System.Linq;  4 using System.Net;  5 using System.Net.Sockets;  6 using System.Reflection.Emit;  7 using System.Text;  8 using System.Threading.Tasks;  9  10 namespace 同步聊天Server 11 { 12     public static class Server 13     { 14         public static string showMessag=""; 15         public static void OpenServer() 16         { 17             Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 18             IPAddress ip = IPAddress.Parse("127.0.0.1"); 19             IPEndPoint serverAddress = new IPEndPoint(ip, 10086); 20             server.Bind(serverAddress); 21             server.Listen(10);//如果为零,则表示不受限制 22             showMessag += "服务器启动成功"; 23             Socket oneToOnePort = server.Accept(); 24             byte[] messageFromClient = new byte[1024]; 25             int count = oneToOnePort.Receive(messageFromClient); 26             string message = Encoding.UTF8.GetString(messageFromClient, 0, count); 27             showMessag += message; 28             byte[] messageToClient = Encoding.UTF8.GetBytes(message); 29             oneToOnePort.Send(messageToClient); 30         } 31  32     } 33 }

服务端代码

 

 

 

翻译

搜索

复制