- A+
所属分类:.NET技术
原理
先获取鼠标在控件中的坐标,在获取其每一项相对于ItemsControl的坐标,然后计算每一项离当前鼠标的距离,在根据这个距离,对其每一项进行适当的缩放
实现
创建一个类,命名为FishEyeItemsControl
public class FishEyeItemsControl : ItemsControl
添加应用鱼眼效果方法(控制其控件的缩放)
private void ApplyFishEyeEffect(UIElement element, double strength, double additionalScale = 0.0) { // 将鱼眼效果应用于控件的正中心位置 // 获取控件的宽度和高度 double width = element.RenderSize.Width; double height = element.RenderSize.Height; // 计算控件的正中心位置 double centerX = width / 2.0; double centerY = height / 2.0; // 创建 ScaleTransform 对象并设置缩放中心为控件的正中心 ScaleTransform scaleTransform = new ScaleTransform(); scaleTransform.CenterX = centerX; scaleTransform.CenterY = centerY; // 根据强度调整缩放比例 scaleTransform.ScaleX = strength + additionalScale; scaleTransform.ScaleY = strength + additionalScale; // 将 ScaleTransform 应用于控件的 RenderTransform element.RenderTransform = scaleTransform; }
当鼠标移入到ItemsControl区域内时,计算其项距离鼠标距离,实现鱼眼效果
CalculateStrength方法可根据实际需求进行更改
protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); Point mousePosition = e.GetPosition(this); hoveredIndex = -1; for (int i = 0; i < Items.Count; i++) { UIElement element = ItemContainerGenerator.ContainerFromIndex(i) as UIElement; if (element != null) { Point itemPosition = element.TranslatePoint(new Point(element.RenderSize.Width / 2, element.RenderSize.Height / 2), this); double distance = CalculateDistance(mousePosition, itemPosition); double strength = CalculateStrength(distance); ApplyFishEyeEffect(element, strength, Scale); if (distance < element.RenderSize.Width) { hoveredIndex = i; } } } } private double CalculateDistance(Point p1, Point p2) { double dx = p1.X - p2.X; double dy = p1.Y - p2.Y; return Math.Sqrt(dx * dx + dy * dy); } private double CalculateStrength(double distance) { // 根据距离计算变换的强度 var strength = 1.0; strength = Math.Exp(-distance / 100); return strength; }
当鼠标离开ItemsControl时,进行效果还原
protected override void OnMouseLeave(MouseEventArgs e) { base.OnMouseLeave(e); for (int i = 0; i < Items.Count; i++) { UIElement element = ItemContainerGenerator.ContainerFromIndex(i) as UIElement; if (element != null) { ApplyFishEyeEffect(element, 1.0); } } hoveredIndex = -1; }
添加背景色,如果未设置,当鼠标处于两个项之间的空间会触发OnMouseLeave
public FishEyeItemsControl() { this.Background = Brushes.Transparent; }
属性
依赖属性Scale是为了在Xaml中动态修改其效果
private int hoveredIndex = -1; #region DependencyProperty public double Scale { get { return (double)GetValue(ScaleProperty); } set { SetValue(ScaleProperty, value); } } // Using a DependencyProperty as the backing store for Scale. This enables animation, styling, binding, etc... public static readonly DependencyProperty ScaleProperty = DependencyProperty.Register("Scale", typeof(double), typeof(FishEyeItemsControl), new FrameworkPropertyMetadata(1.0, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); #endregion
Xaml
<zWorkUi:FishEyeItemsControl Width="800" Height="600" ItemsSource="{Binding TestList}"> <zWorkUi:FishEyeItemsControl.ItemsPanel> <ItemsPanelTemplate> <WrapPanel /> </ItemsPanelTemplate> </zWorkUi:FishEyeItemsControl.ItemsPanel> <zWorkUi:FishEyeItemsControl.ItemTemplate> <DataTemplate> <Border Width="50" Height="50" Margin="20,20" Background="Red" /> </DataTemplate> </zWorkUi:FishEyeItemsControl.ItemTemplate> </zWorkUi:FishEyeItemsControl>
效果
鼠标未进入区域时
效果1
效果2
鼠标进入区域,移到某一项上时
效果1
效果2