手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

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所属分类:.NET技术
摘要

Paint in 3D用于在游戏内和编辑器里绘制所有物体。所有功能已经过深度优化,在WebGL、移动端、VR 以及更多平台用起来都非常好用!


Paint in 3D

Paint in 3D用于在游戏内和编辑器里绘制所有物体。所有功能已经过深度优化,在WebGL、移动端、VR 以及更多平台用起来都非常好用!

它支持标准管线,以及 LWRP、HDRP 和 URP。通过使用GPU 加速,你的物体将以难以置信的速度被绘制。代码还经过深度优化来防止GC,和将所有绘制操作一起批次完成。

跟贴图系统不同,它是一个纹理绘制解决方案。这意味着你可以绘制你的物体上百万次,还是无帧率丢失,让你创作难以想象的游戏。

它在Unity应用商店上的售价是60美元,地址:https://assetstore.unity.com/packages/tools/painting/paint-in-3d-26286

Photon

Photon中文翻译为“光子”,为有着15年服务器后端开发经验的德国Exit Games公司开发的高效,稳定,可拓展的网络引擎。为目前世界上用户最广泛,支持游戏类型最多的专业网络引擎之一,也是Unity应用商店里用户评价最高的网络组件。

世界多个知名游戏公司和工作室选用Photon作为其产品的网络支持引擎,其中包括WB华纳,Codemaster, 2K, Glu, 微软游戏工作室,史克威尔艾尼克斯,百代南梦宫,SandBox,雨神电竞等知名企业,也有许多工作室和新创企业正在了解和试用Photon之中。

它在Unity应用商店上有一个免费应用,地址:https://assetstore.unity.com/packages/tools/network/pun-2-free-119922

当然,Photon需要注册账号、创建应用等操作才能使用,还不了解的同学可以去官方网站查阅相关资料。

温馨提示:Photon的国外服务器在国内使用比较卡,所以最好去中国官网申请国内的服务器,申请地址:https://vibrantlink.com/chinacloudapply/

下面正式开始。

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手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

创建工程

使用Unity Hub创建一个3D项目,然后分别引入Paint in 3DPhoton Unity Networking 2,如下图:

手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

温馨提示:在引入Photon Unity Networking 2后,记得配置AppId。

创建简易画板

为了方便演示,我们创建一个Quad作为画板,然后为其添加P3dPaintable、P3dMaterialCloner和P3dPaintableTexture组件,使用它们的默认配置即可,如下图:

手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

然后,创建一个空的GameObject命名为OneMorePaint,然后向OneMorePaint添加P3dPaintSphere组件,修改P3dPaintSphere组件的Color为红色,其他配置保持默认不变,如下图:

手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

再向OneMorePaint添加P3dHitScreen组件,勾选上P3dHitScreen组件的ConnectHits,其他配置保持默认不变,如下图:

手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

这时候,创建简易画板就做好了,运行以后就可以画画了,如下图:

手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

只不过,还是个单机版,我们加上实时在线功能。

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手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

连接PUN2服务器

创建一个C#脚本命名为Launcher,再创建一个空的GameObject命名为LauncherGameObject,把C#脚本Launcher添加到LauncherGameObject中。

编辑C#脚本Launcher为如下内容:

using Photon.Pun; using Photon.Realtime; using UnityEngine;  namespace One.More {     public class Launcher : MonoBehaviourPunCallbacks     {         #region Private Fields         /// <summary>         /// This client's version number. Users are separated from each other by gameVersion (which allows you to make breaking changes).         /// </summary>         string gameVersion = "1";         /// <summary>         /// Keep track of the current process. Since connection is asynchronous and is based on several callbacks from Photon,         /// we need to keep track of this to properly adjust the behavior when we receive call back by Photon.         /// Typically this is used for the OnConnectedToMaster() callback.         /// </summary>         bool isConnecting;         #endregion          void Start()         {             this.Connect();         }          #region MonoBehaviourPunCallbacks Callbacks         public override void OnConnectedToMaster()         {             Debug.Log("PUN Basics Tutorial/Launcher: OnConnectedToMaster() was called by PUN");             // we don't want to do anything if we are not attempting to join a room.             // this case where isConnecting is false is typically when you lost or quit the game, when this level is loaded, OnConnectedToMaster will be called, in that case             // we don't want to do anything.             if (isConnecting)             {                 // #Critical: The first we try to do is to join a potential existing room. If there is, good, else, we'll be called back with OnJoinRandomFailed()                 PhotonNetwork.JoinRandomRoom();                 isConnecting = false;             }         }         public override void OnDisconnected(DisconnectCause cause)         {             Debug.LogWarningFormat("PUN Basics Tutorial/Launcher: OnDisconnected() was called by PUN with reason {0}", cause);             isConnecting = false;         }         public override void OnJoinRandomFailed(short returnCode, string message)         {             Debug.Log("PUN Basics Tutorial/Launcher:OnJoinRandomFailed() was called by PUN. No random room available, so we create one.nCalling: PhotonNetwork.CreateRoom");             // #Critical: we failed to join a random room, maybe none exists or they are all full. No worries, we create a new room.             PhotonNetwork.CreateRoom(null, new RoomOptions());         }         public override void OnJoinedRoom()         {             Debug.Log("PUN Basics Tutorial/Launcher: OnJoinedRoom() called by PUN. Now this client is in a room.");         }         #endregion          #region Public Methods         /// <summary>         /// Start the connection process.         /// - If already connected, we attempt joining a random room         /// - if not yet connected, Connect this application instance to Photon Cloud Network         /// </summary>         public void Connect()         {             // we check if we are connected or not, we join if we are , else we initiate the connection to the server.             if (PhotonNetwork.IsConnected)             {                 // #Critical we need at this point to attempt joining a Random Room. If it fails, we'll get notified in OnJoinRandomFailed() and we'll create one.                 PhotonNetwork.JoinRandomRoom();             }             else             {                 // #Critical, we must first and foremost connect to Photon Online Server.                 isConnecting = PhotonNetwork.ConnectUsingSettings();                 PhotonNetwork.GameVersion = gameVersion;             }         }         #endregion     } } 

这时候,就可以连接到连接PUN2服务器了,运行以后我们可以看到如下日志:

手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

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手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

实时在线同步

向之前创建的OneMorePaint添加PhotonView组件,使用默认配置即可,如下图:

手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

创建一个C#脚本命名为OnlinePainting,把C#脚本OnlinePainting添加到OneMorePaint中。

编辑C#脚本OnlinePainting为如下内容:

using PaintIn3D; using Photon.Pun; using UnityEngine;  namespace One.More {     public class OnlinePainting : MonoBehaviour, IHitPoint, IHitLine     {         private PhotonView photonView;         private P3dPaintSphere paintSphere;          void Start()         {             this.photonView = this.GetComponent<PhotonView>();             this.paintSphere = this.GetComponent<P3dPaintSphere>();         }          public void HandleHitPoint(bool preview, int priority, float pressure, int seed, Vector3 position, Quaternion rotation)         {             if (preview)             {                 return;             }             if (this.photonView == null)             {                 Debug.LogError("PhotonView is not found.");                 return;             }             this.photonView.RPC("HandleHitPointRpc", RpcTarget.Others, preview, priority, pressure, seed, position, rotation);         }          public void HandleHitLine(bool preview, int priority, float pressure, int seed, Vector3 position, Vector3 endPosition, Quaternion rotation, bool clip)         {             if (preview)             {                 return;             }             if (this.photonView == null)             {                 Debug.LogError("PhotonView is not found.");                 return;             }             this.photonView.RPC("HandleHitLinetRpc", RpcTarget.Others, preview, priority, pressure, seed, position, endPosition, rotation, clip);         }          [PunRPC]         public void HandleHitPointRpc(bool preview, int priority, float pressure, int seed, Vector3 position, Quaternion rotation)         {             if (this.paintSphere == null)             {                 Debug.LogError("P3dPaintSphere is not found.");                 return;             }             this.paintSphere.HandleHitPoint(preview, priority, pressure, seed, position, rotation);         }          [PunRPC]         public void HandleHitLinetRpc(bool preview, int priority, float pressure, int seed, Vector3 position, Vector3 endPosition, Quaternion rotation, bool clip)         {             if (this.paintSphere == null)             {                 Debug.LogError("P3dPaintSphere is not found.");                 return;             }             this.paintSphere.HandleHitLine(preview, priority, pressure, seed, position, endPosition, rotation, clip);         }     } } 

在线涂鸦画板就制作完成了,我们看看运行效果怎么样?

运行效果

构建以后,同时启动两个客户端,效果如下:

手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

当然,这只是简单的在线涂鸦画板,你还可以再此基础上添加更丰富的功能,比如:修改画笔颜色、修改画笔大小等等。

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手把手带你使用Paint in 3D和Photon撸一个在线涂鸦画板

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